AI Insights · Timothy · July 2024
Performance of Top 5 Shopping Games on Unified Platform in Slovenia Q2 2024
Discover the performance of the top 5 shopping games in Slovenia for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 shopping games in Slovenia showed varied performance across downloads, revenue, and weekly active users. Here is a detailed look at each game's performance based on data from Sensor Tower.
Hypermarket 3D experienced a fluctuating trend in downloads, peaking at 1.2K in the last week of June. The game started the quarter with 729 downloads and saw a notable increase mid-quarter, particularly in the week of April 29, where it reached 1.2K downloads. Weekly active users also showed a similar upward trend, starting at 1.2K and peaking at 1.8K in the last week of June. However, revenue was minimal, with only $14 recorded in the first week of April.
Manage Supermarket Simulator saw impressive growth in downloads and active users following its release on May 27, 2024. Downloads rose from 1K in its first week to 2.9K by the end of June. Weekly active users followed suit, starting at 509 and reaching 4.2K in the last week of June. Revenue also showed a steady increase, from $28 in the first week of June to $59 by the end of the month.
Goods Sorting: Match 3 Puzzle had a modest performance in downloads, starting with 30 in early April and gradually increasing to 287 by mid-June before tapering off to 191 in the last week of June. Weekly active users saw a consistent rise, from 146 in April to 620 by the end of June, indicating a growing user base.
Supermarket Manager Simulator showed a steady increase in downloads, starting at 131 in early April and reaching 231 by the end of June. Weekly active users reflected this trend, beginning at 150 and peaking at 479 by the end of the quarter. Revenue was minimal, with the highest recorded at $14 in the second week of April.
Cashier 3D saw a declining trend in downloads and active users throughout the quarter. Downloads started at 120 in early April and dropped to just 6 by the end of June. Weekly active users also decreased from 347 in early April to 81 by the end of June. No revenue was recorded for this game during the quarter.
For more insights and detailed analytics, visit Sensor Tower.